Match times and court changes drift out of sync
Even small delays affect the whole day if schedules, breaks and court usage are not kept visible centrally.
Leagues & seasons
Pricing & plans →Occasions & audiences
Whether you are planning a school event, club cup or floorball tournament, you need a workflow that keeps courts, groups, match times and results aligned before and during tournament day.
Free forever in demo mode. No credit card.
A floorball tournament looks manageable at first, but with multiple courts, tight slots, standings and goal difference it gets hectic quickly.
Even small delays affect the whole day if schedules, breaks and court usage are not kept visible centrally.
In tight groups single goals often decide; the current table must be correct at all times.
Anyone who only hears by shout when their team has to take the field quickly misses the start.
Groups plus knockout, round robin or knockout: pick by number of teams, available small fields and event length.
Fixtures, rounds and switches need a workflow organizers, referees and teams can follow quickly.
In floorball, goal difference, standings and upcoming matches matter constantly. That is why intermediate standings have to stay visible.
After the group stage it should be clear which teams advance to the semi-finals.
Planning workflow for a floorball or unihockey tournament: from hall allocation and game format through registration and schedule to live results – a decision-focused guide for indoor, school and club events.
Decide on date, hall, number of pitches, match duration and the maximum number of teams. A hall with one full-size pitch comfortably hosts 8 teams; from 10 teams onwards, two parallel small pitches make a noticeable difference.
Classic full-size floorball (5+1) suits club tournaments and higher leagues; small-sided (3+1) suits schools, youth and hobby cups, and recreational formats such as 3-a-side (sometimes without a goalkeeper, with small goals) suit small courts. A full-size court easily accommodates two cross-set small pitches.
Knockout for tight time windows, group stage plus knockout for 8–12 teams, round robin for small fields with high fairness. The format follows from team count, pitch count and match duration.
Capture team name, league level or age group and a contact. Seeding hints (league, last year’s placement) help avoid stacking strong teams into the same preliminary group.
Let the schedule build from team count, format and pitch count. Plan breaks between matches and sensible switches between preliminaries and finals.
Decide which authorized organizers enter results in the admin view and test the read-only public live view. Defaults are standings points, goal difference, then goals scored; enabled head-to-head comparison follows these defaults.
Before matchday: assign referees, plan helpers, prepare balls, scoreboard, trophies and the technical setup. The tournament then starts without last-minute improvisation.
Pairings are only the start; field changes, results and announcements have to hold up when several matches run in a row.
| Criterion | Manual / improvised | With Turniermeister |
|---|---|---|
| Court usage | If a game on one of the small fields moves, notices and announcements have to follow. | Court plan and tournament status stay current in one workflow. |
| Groups & standings | Table and goal ratio are kept on slips of paper and must be rechecked after every game. | Results and standings stay central and visible. |
| Next matches | Teams keep asking about court, time and opponent. | Upcoming matches can be displayed and shared directly. |
| On-site impression | Changing between the small fields means constantly asking around. | Which teams have to go on which field next is visible to everyone in the schedule. |
For floorball tournaments with multiple courts, visibility matters more than a one-time starting schedule.
For floorball events, this simple guide is usually enough to decide.
Often the choice when all teams play several matches and semi-finals and a final should follow.
Suitable for small fields when every team should play every other and goal difference counts.
Suitable when many teams should determine a winner on few fields in a short time.
If you don't yet know how many small fields you have or how long the day is, clarify that first. The right mode is then easy to pick.
Fictional example, not a customer reference: teams A–F play a single round, i.e. 15 matches with five appearances each. Two cross-set small pitches are played in parallel. The rules below are chosen assumptions for this example, not universal floorball rules.
These values are assumptions for the fictional tournament and are free for the organizer to choose. The app does not validate them; it only stores results and calculates the table.
| Rule | Chosen in the example | Note / source |
|---|---|---|
| Team size | Small pitch: 3 field players + goalkeeper | Full-size indoor: 5 + goalkeeper (IFF); recreational formats smaller, sometimes 3-a-side without a goalkeeper |
| Tournament match time | 1 × 12 minutes net per match | Short tournament format; IFF regulation time is 3 × 20 min, shorter down to 2 × 15 min possible |
| Draw in a match | Draws allowed, 1 table point each | Shown as the “D” column in the table |
| Tie on points | Goal difference, then goals scored | Order of the selected profile (points → difference → goals), no coin toss |
| Final decision (knockout only) | Overtime or penalty shots by organizer rule | This example is round robin; IFF: 10 min overtime, then penalty shots |
| Penalty times | Referee / organizer | The app does not record penalty times |
The app stores one home and one away goal number per match – here as an example from the plan. It derives points, goal difference and standings from them. There is no shot, throw or penalty-time recording.
| Wave | Match | Entered result |
|---|---|---|
| 1 | A – F | 5 : 3 |
| 1 | B – E | 6 : 4 |
| 4 | F – C | 2 : 6 |
| 6 | A – B | 3 : 3 (draw) |
After all 15 matches, A and B are level on 9 points each. The chosen profile awards 2 points per win and 1 per draw; A leads on goal difference (+8 vs +7). Other points systems (3-1-0, 5-2-0) are selectable in the app.
| Rank | Team | W–D–L | Goals | Diff. | Points |
|---|---|---|---|---|---|
| 1 | A | 4–1–0 | 20:12 | +8 | 9 |
| 2 | B | 4–1–0 | 21:14 | +7 | 9 |
| 3 | C | 3–0–2 | 18:14 | +4 | 6 |
| 4 | D | 2–0–3 | 18:20 | −2 | 4 |
| 5 | E | 1–0–4 | 17:23 | −6 | 2 |
| 6 | F | 0–0–5 | 16:27 | −11 | 0 |
The 15 matches fit as eight waves on two small pitches (eight waves × two courts; the last wave has only one match). Each team is on court at most once per wave. A wave is a time slot, not the pure playing time.
| Wave | Pitch 1 | Pitch 2 |
|---|---|---|
| 1 | A – F | B – E |
| 2 | C – D | F – B |
| 3 | C – A | D – E |
| 4 | F – C | D – B |
| 5 | E – A | F – D |
| 6 | E – C | A – B |
| 7 | F – E | A – D |
| 8 | B – C | free |
Screenshot from a separate demo tournament with two groups of four: entered goal results update the group standings and the knockout qualification is visible. The view proves the app table, not the six-team plan above.
The same demo, one group match: the app stores exactly two numbers – here the entered goal result 5:3 (Bandenblitze against Schlägerfüchse). No shot, throw or penalty-time recording, and the lock shows the result is fixed.
Field plan screenshot from the same demo: two courts are shown side by side, each with the current and next match including the start time. That makes it clear at a glance which team is playing on which court and who is up next.
Keep three things apart: (1) floorball sport rules under the IFF rulebook – rink 40 m × 20 m (minimum 36 m × 18 m), 5 field players + goalkeeper, squad up to 20 players, regulation game time 3 × 20 min effective (shorter down to 2 × 15 min), matches that must be decided 10 min overtime then penalty shots; recreational and school formats are often 3-a-side, sometimes without a goalkeeper. (2) Chosen assumptions for this example (small pitch 3+1, 1 × 12 min net, draws allowed, 2-1-0). (3) Actual app scoring: two goal numbers per match, standings by the selected points system and tiebreak; no penalty-time, shot or player-count validation.
These example configurations show how team count, pitches, format and matchday duration fit together in practice. Adjust them to your venue, league level and desired playing time.
15 matches on two cross-set small pitches (3-a-side plus goalkeeper), 1 × 12 minutes net, draws allowed, 2-1-0. Eight waves take 96 minutes plus seven 5-minute changeovers (131 minutes); add 30–45 minutes of event overhead for about 2 h 41–56 min.
12 group matches, two semi-finals, a third-place game and a final make 16 matches on one full-size pitch. At 2 × 10 minutes, play takes 320 minutes; 15 changeovers of 5 minutes bring the total to 395 minutes, or 6 h 35 min. Half-time breaks, setup and awards are additional.
Three groups of four: the top two teams in each group qualify directly. Third-placed teams are ranked by standings points, goal difference, then goals scored; the top two complete the eight-team quarter-final bracket. The 25 matches make 13 waves on two pitches; at 1 × 15 minutes plus twelve 5-minute changeovers, plan 4 h 15 min, then add 30–45 minutes of event overhead.
Planning estimates with the pitch count shown in each row and a five-minute changeover between waves. Knockout rounds wait for earlier results. Totals exclude opening, awards and additional delays; add 30–45 minutes for those.
| Team count | Format / pitches | Match duration | Estimated total |
|---|---|---|---|
| 6 teams | Round robin (small-sided) · 2 small pitches | 1 × 12 min | 2 h 11 min · 8 waves × 12 min + 7 × 5 min changeover |
| 8 teams | 2 groups of 4 + semi-finals/third place/final · 1 full-size pitch | 2 × 10 min | 6 h 35 min · 16 matches × 20 min + 15 × 5 min changeover |
| 10 teams | 2 groups of 5 + knockout · 2 pitches | 1 × 15 min | 3 h 55 min · 12 waves × 15 min + 11 × 5 min changeover |
| 12 teams | 3 groups of 4 + knockout · 2 pitches | 1 × 15 min | 4 h 15 min · 13 waves × 15 min + 12 × 5 min changeover |
| 16 teams | 4 groups of 4 + knockout · 2 pitches | 1 × 12 min | 4 h 27 min · 16 waves × 12 min + 15 × 5 min changeover |
| 8 teams | Multilevel knockout with placement paths · 1 full-size pitch | 2 × 10 min | 4 h 55 min · 12 matches × 20 min + 11 × 5 min changeover |
Pitch counts are stated per row. Changeovers apply between match waves; knockout rounds depend on earlier results. Totals include match and changeover time, but not setup, awards or additional delays.
Create a preview anonymously and register only when you want to save. Choose 30-day access for a single event or a subscription for recurring events.
Use the assistant through the preview without an account; register to save. Demo mode keeps one private tournament per type. Public sharing and helper access require a paid plan. Prepare a tournament for free
For a single tournament – no subscription
5 tournaments per 30 days (fair use)
Choose 30-day accessFor events across several months
5 tournaments per month (fair use)
Choose monthly planUsually, group stage + knockout is the best fit because teams get several guaranteed matches while the event still builds cleanly toward semi-finals and a final.
The key is entering results centrally and keeping standings visible throughout the day so rankings and qualification stay easy to understand.
Yes. Results, standings and next matches can be shared online so people on site need fewer ad-hoc updates.
Yes. A clear digital workflow helps a lot once several teams, courts and short transitions are involved.
Yes. Even with smaller fields, it helps to keep pairings, results and standings in one clear workflow.
Under the IFF rules, full-size floorball is played with 5 field players plus a goalkeeper (squad up to 20 players), with a regulation game time of 3 × 20 minutes effective – shorter, but not below 2 × 15 minutes, is allowed. Small-sided and recreational formats are smaller, sometimes 3-a-side and without a goalkeeper. Our example deliberately plans a short tournament format.
No. The app records the numeric goal result and calculates the standings; two-minute penalties and bench or player penalties stay with the referee and are not managed automatically. The organizer decides before the tournament who enters results.
The preview works without an account, saving requires an account, and demo tournaments stay private. Only authorized organizers (the owner or invited co-organizers) enter results. The public read-only live view and helper or viewer access require a paid plan.
Set teams, format and final scores. The app manages simple numeric results and tables, but does not replace floorball rule evaluation such as penalty times.
Free forever in demo mode. No credit card.