The schedule is hard to estimate
Participant count, match duration, and available consoles all affect the plan.
Leagues & seasons
Pricing & plans →Occasions & audiences
Plan your console football event with a clear tournament schedule. The assistant asks for participants, console count, format, match duration, and time window; it does not connect to the game or assign consoles.
The anonymous preview is free; saving leads to registration. The preset is included with active paid plans or available as a one-time €3.99 Demo purchase. Private management is separate from public sharing; public tournament pages and helper invitations require a paid plan.
A console football tournament needs a format, available consoles, and timing that work together. Without a clear plan, fixtures and scores are easy to lose track of.
Participant count, match duration, and available consoles all affect the plan.
Notes and messages make it harder to keep up with the current tournament status.
Whether Groups + KO or KO fits better depends on the details and selected variant.
The assistant asks for participants, console count, format, match duration, and time window.
Console count helps plan parallel matches; individual consoles or lobbies are not assigned.
Enter a general numeric score and keep the tournament status in one overview.
The assistant offers Groups + KO or KO. Group count and final-round size depend on the details and variant.
See tournament setup, match operations and public results in the app.
Eight participants play in two groups of four. The example scores avoid a tied standing.
The open form records a generic numeric score; it does not integrate with the game.
The top two teams in each group make up the two semi-final pairings in this example.
The public mobile view shows the scheduled semi-finals; it does not assign consoles or lobbies.
A short checklist for consoles, match blocks and tie rules.
The assistant supports 4–32 participants and 1–8 consoles; each console runs one two-player match at a time.
Select group stage + knockout or knockout, then set 5–25 minutes per complete match block, including lobby/check-in, side change and result entry.
For a group event, confirm how many advance. The preset uses simple scores and 3/1/0 group points; agree any tie resolution before play.
Agree on one game version and identical in-game settings, controller availability, and player/console handoffs. The app plans parallel matches but does not assign consoles, controllers or lobbies and does not record extra-time or penalty shootouts separately.
One tournament schedule brings the format, fixtures, and entered scores together. The organizer still manages the consoles on site.
| Criterion | On Paper | With Turniermeister |
|---|---|---|
| Tournament planning | Format and timing scattered across notes. | Set participants, console count, format, and timing with the assistant. |
| Parallel matches | Hard to account for available consoles while planning. | Enter console count to plan parallel matches; no station assignment. |
| Results | Scores are scattered across separate notes. | Record numeric scores in the schedule and share them online. |
Turniermeister plans the tournament; the event and gameplay remain organizer-managed.
The assistant offers two formats; the right variant depends on your details.
A group stage followed by a knockout round. Group count and final-round size depend on the details and variant.
A direct knockout format. Choose it if you want to play without a group stage.
Fictional planning example, not a customer reference: 8 one-versus-one participants, two consoles, two groups of four and the top two from each group advancing to the semi-finals.
The groups contain 12 matches; two semi-finals and a final bring the total to 15. Each group match awards 3 points for a win and 1 for a draw, with goal difference and goals scored as group tiebreaks. Two players per group advance.
The example uses 10 minutes per complete match block and a 3-minute slot break. Six group slots (three per group), one semi-final slot with two parallel matches, and one final slot schedule all 15 matches in 8 slots. The assistant estimates 8 × (10 + 3) = 104 minutes from 18:00, through 19:44. Setup and check-in beforehand and awards afterward are extra; the 10-minute block is not a promised in-game match length.
The group tables produce four semi-finalists. In this example, one semi-final score is entered as 2–1, while the other is still open; the final follows both results. Turniermeister stores a simple numeric score per match, does not connect to the game, and does not assign consoles or controllers. Agree on identical in-game settings and how the game will resolve a knockout draw.
The 8-slot estimate uses 10 minutes per match block, 3 minutes between slots, and two consoles. Loading time, longer handoffs, or changes to the agreed game rules can extend the actual event.
Create a preview anonymously and register only when you want to save. Choose 30-day access for a single event or a subscription for recurring events.
Use the assistant through the preview without an account; register to save. Demo mode keeps one private tournament per type. Public sharing and helper access require a paid plan. Prepare a tournament for free
For a single tournament – no subscription
5 tournaments per 30 days (fair use)
Choose 30-day accessFor events across several months
5 tournaments per month (fair use)
Choose monthly planChoose Groups + KO or KO. The suitable group count and final-round size depend on your details and the selected variant.
You can enter a simple numeric score. Group standings rank results by points, goal difference, and goals scored; this example has no tied ranking. EA FC-specific extra-time or penalty rules are not integrated.
Yes, the live view is perfect for running the current status on a screen.
No. Turniermeister is independent and is not affiliated with FIFA or EA SPORTS. It does not connect to or control the game, or assign consoles.
Use the same game version and in-game settings for everyone, and agree who brings controllers and how players switch consoles. Group draws score one point in the preset. For a tied knockout score, organizers choose how the game will decide it: Turniermeister records only a simple final score and has no separate extra-time or penalty-shootout result model.
Try Turniermeister for free to plan participants, format, match duration, time window, and parallel matches in one clear schedule.
The preview does not save a tournament; registration is needed to save it. The preset is included with active paid plans or available as a one-time €3.99 Demo purchase. Public sharing and helper invitations require a paid plan.