Team Competition
Teams meet in a round robin. Squad size and individual matches per team tie are different counts.
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Fictional planning assumption: four squads, each with four listed members. Every squad plays each other once: 4 × 3 ÷ 2 = 6 team ties. Four singles per tie make 6 × 4 = 24 individual games. Team count, squad size and games per tie are separate quantities.
Separate teams from squad size
A tournament team represents a squad, not one individual player. Members belong to that squad; four listed members per squad produce four individual pairings per team tie in this example.
Pairings follow the member list
The app pairs members by list position (A1 against B1, and so on). A full round robin with four teams has three rounds, two team ties and eight individual games per round. Each team plays in only one tie per round; eight courts are needed to run all eight games at once. With fewer courts, the schedule spreads games across more time slots. The schedule diagram below is a website schematic, not an app screenshot; real app views farther down show individual results and team standings. There is no dedicated doubles format or tactical seeding.
Individual wins form the team result
Fictional tie A–B: A1 2–0 B1, A2 1–2 B2, A3 2–1 B3 and A4 2–0 B4 give A three individual wins and B one (3–1) once all four results are locked. The standings score team ties using the selected points system and configured tiebreak rules. If first place is still tied, the organiser chooses an extra deciding tie or a shared first place.
Team Competition
The diagram and example figures use 4 participants. Treat the calculations as a planning example; choose another participant count above to see its figures.
How Team Competition Works
Names and results in the diagram are made-up examples.
A look inside the app
See tournament setup, match operations and public results in the app.
Four individual results in one team tie
Four squad members on each side, paired by list position; the example tie finishes 3–1.
Team standings after six ties
The squad table aggregates individual results across a four-team round robin.
Questions about squads and team ties
How are team count, squad size and individual games different?
Each tournament team represents a squad; its members are the players. Team count determines the team ties, while squad size determines the individual pairings per tie. Fictional example: four teams in a round robin make 4 × 3 ÷ 2 = 6 ties. With four members per squad and four individual games per tie, that is 24 individual games.
How does the app pair individual players?
The app pairs members by list position (A1 against B1, and so on). Each tie has as many individual games as there are members in the larger squad; members of a smaller squad are reused in list order. Tactical selection or manual lineup changes per round are not supported.
Does the app support doubles lineups?
No dedicated doubles format is implemented. The mode generates individual cross-pairings between members. Doubles rules and sport-specific lineup decisions have to be handled outside this mode.
How is a team tie scored?
Fictional assumption: the higher score wins each individual game. A1 2–0 B1, A2 1–2 B2, A3 2–1 B3 and A4 2–0 B4 give A three individual wins and B one, so the team tie is 3–1. The app counts the locked individual results; the sport rules and score direction in this example are assumptions.
How does a team tie affect the standings?
The team-tie score (3–1 individual wins in this example) is treated as the squad result. The tournament points system and tiebreak order come from the tournament settings. The raw points from individual games are not simply added together.
What happens if teams are tied for first place?
The configured standings tiebreaks are applied first; head-to-head counts if it is enabled in the tiebreak order. If first place is still tied, the organiser must choose an extra deciding team tie or a shared first place.
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Understand team ties, squad size, individual matches, team scoring and unresolved ties. Includes a worked four-team example.
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